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Sevan Paris

(Originally posted 12/17/10) Read Dead Redemption ends with an awkward finish that leaves me torn: Protagonist John Marston gets riddled full of holes by U.S. soldiers.  On the one hand, it’s a swell way to end the narrative and even makes sense.  The game designers utilized all sorts of Western conventions.  Why not use one from Butch Cassidy and the Sundance Kid?  On the other hand, this game can’t escape the fact that it is a game and not only did you take on a similar number of opponents at various points, but you did so with startling regularity.  While the storyteller in me digs it, the video gamer feels cheated.  As a result, I honestly don’t know where I stand on this game.   

Sevan Paris

You know that peaceful edge of blissful numbness on which you briefly teeter before falling into a coma-like sleep?  That’s where I was last night before Cindy turned on the light to show me where a housefly had flown down her shirt and pulled off a chameleon-worthy act of camouflage.  Gotta say, it was worth it.

Sevan Paris

Since Apple is pulling the plug on their web hosting, I’ll be slowly transferring everything to wordpress over the next week or so.  Wonder if I’ll be able to resist the urge to revise older entries?

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